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Destiny Review6/9/2017 The last time we saw a game come from developer Bungie was in 2010, with their mega-smash hit, Halo: Reach. Since then the developers have been hard at work with a very ambitious project, Destiny. Teaming up with Activision, a publisher who has plenty of major franchises under its belt, Bungie made a bold choice. Together both Bungie and Activision will be committed to bring us 10 years of Destiny, whether we want it or not. From extensively playing over the game's content I can say this game still needs some work, but there is hope. The whole premise of Destiny can be a little confusing. Bungie tried marketing this as a "shared-world shooter". That's a bit of a vague description but basically Destiny is a blend of MMO elements and strong shooter mechanics. The comparisons to hit games like World of Warcraft, Diablo, Halo and even Call of Duty are striking. The closest game you've played to Destiny is Gearbox's hit Borderlands. You'll shoot, and sometimes you might get loot. Thankfully when it comes to character classes, there's a bit more wiggle room. With Destiny, you have access to three classes, the swift Hunter, the explosive Warlock and the Titan who is more or less a walking tank. Each class has two different leveling up trees and even at the soft max level of 20, you'll still be unlocking more options in the tree. So far, there hasn't been one choice in any of the class trees that are "must haves", fortunately as of now, it's all about player preference. Often times, I felt like the classes all essentially felt the same. They were all powerful glass cannons in their own right. I suppose this is a good thing considering Destiny doesn't force anyone to pick between the MMO standard of having Tanks and Healers. Everyone is doing damage and everyone is conducting beautiful explosions. Click here for more game details.
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